Game Design – Grundlagen
Summer
(engl. Game Design – Foundations )
Modulnummer: FIN-INF-102835 |
| Link zum LSF: | LSF |
| Verantwortung: | Holger Theisel |
| Dozent:in: | Johannes Hauffe, Christian Sandkämper (Just2D Interactive GmbH) |
| Lehrveranstaltungen: |
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| Verwendbarkeit: | - B.Sc. INF: Informatik - Wahlpflicht - B.Sc. INF: Studienprofil: Computer Games - B.Sc. CV: Informatik - Wahlpflicht - B.Sc. CV: Anwendungsfach - Computer Games - B.Sc. INGINF: Informatik - Wahlpflicht - B.Sc. WIF: Gestalten und Anwenden - Wahlpflicht - B.Sc. INF (bilingual): Informatik - Wahlpflicht |
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Kürzel GDG |
CP 5 |
Semester Summer |
Fachsem. ab 1. |
Dauer 1 Semester |
Sprache deutsch |
Niveau Bachelor |
Angestrebte Lernergebnisse:
The students ...
- know basic concepts of game design
- know how to design a world and how to deal with player feedback
- are able to use strategies and techniques to design characters and dialogs
- can critically analyze game mechanics, game experiences and feedback
- can name improvements and optimizations
Inhalt:
- Game Design: Definitions;
- Tasks of a game designer
- The structure of games: Components of a game
- The structure of games: Theme, vision, PoV and genre
- Game design: world design
- Game design: character design
- Game design: setting, background story and plot
- Game design: Puzzles, tasks and obstacles
- Game design: balancing and testing
- The game and the game designer
- The game and the player
- Documentation techniques
- Communication: the designer and the team
Arbeitsaufwand:
56h attendance time + 94h independent work
| Prüfungsvorleistungen: | Studien-/Prüfungsleistungen: | Lehrform / SWS: |
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Written examination, 120 min
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| Voraussetzungen nach Prüfungsordnung: | Empfohlene Voraussetzungen: |
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none
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Einführung in Digitale Spiele
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| Medienformen: | Literatur: |
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