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Game Design – Grundlagen

Summer

(engl. Game Design – Foundations )

Modulnummer: FIN-INF-102835
Link zum LSF: LSF
Verantwortung: Holger Theisel
Dozent:in: Johannes Hauffe, Christian Sandkämper (Just2D Interactive GmbH)
Lehrveranstaltungen:
  • Vorlesung Game Design Grundlagen
  • Übung Game Design Grundlagen
Verwendbarkeit: - B.Sc. INF: Informatik - Wahlpflicht
- B.Sc. INF: Studienprofil: Computer Games
- B.Sc. CV: Informatik - Wahlpflicht
- B.Sc. CV: Anwendungsfach - Computer Games
- B.Sc. INGINF: Informatik - Wahlpflicht
- B.Sc. WIF: Gestalten und Anwenden - Wahlpflicht
- B.Sc. INF (bilingual): Informatik - Wahlpflicht

Kürzel

GDG

CP

5

Semester

Summer

Fachsem.

ab 1.

Dauer

1 Semester

Sprache

deutsch

Niveau

Bachelor

Angestrebte Lernergebnisse:
The students ...

  • know basic concepts of game design
  • know how to design a world and how to deal with player feedback
  • are able to use strategies and techniques to design characters and dialogs
  • can critically analyze game mechanics, game experiences and feedback
  • can name improvements and optimizations

Inhalt:

  • Game Design: Definitions;
  • Tasks of a game designer
  • The structure of games: Components of a game
  • The structure of games: Theme, vision, PoV and genre
  • Game design: world design
  • Game design: character design
  • Game design: setting, background story and plot
  • Game design: Puzzles, tasks and obstacles
  • Game design: balancing and testing
  • The game and the game designer
  • The game and the player
  • Documentation techniques
  • Communication: the designer and the team
The content presented relates to current research and is supplemented with experience from the business world.

Arbeitsaufwand:
56h attendance time + 94h independent work

Prüfungsvorleistungen: Studien-/Prüfungsleistungen: Lehrform / SWS:

Written examination, 120 min

  • 2 SWS Lecture
  • 2 SWS Exercise

Voraussetzungen nach Prüfungsordnung: Empfohlene Voraussetzungen:

none

Einführung in Digitale Spiele

Medienformen: Literatur:


  • Raph Koster: A Theory of Fun. Paraglyph Press, 2005
  • Jesse Schell: The Art of Game Design: A Book of Lenses. CRC Press, 2008
  • Tracy Fullerton: Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press, 2008

Hinweise: