Advanced Programming in Computational Intelligence in Games
(in German: Advanced Programming in Computational Intelligence in Games )
Module-ID: FIN-INF-120495 |
| Link: | LSF |
| Responsibility: | Sanaz Mostaghim |
| Lecturer: | Sanaz Mostaghim |
| Classes: |
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| Applicability in curriculum: | - M.Sc. INF: Informatik - M.Sc. INGINF: Informatik - M.Sc. WIF: Informatik - M.Sc. DKE: Applied Data Science - M.Sc. VC: Computer Science |
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Abbreviation AP-CIG |
Credit Points 6 |
Semester Summer |
Term ab 1. |
Duration 1 Semester |
Language english |
Level Master |
Intended learning outcomes:
Students ...
- carry out a large programming project using the concepts from the theoretical part of the course.
- have a full understanding of the algorithms of computational Intelligence in Games.
- learn to develop new ideas and apply them to new problems in the context of AI and Games.
- learn to program the methodologies from the lectures in teams.
Content:
This course addresses the basic and advanced topics in the area of computational intelligence and games and contains three parts:
Part 1 addresses the basics in Evolutionary Game Theory (EGT). In this part you will learn about simple games such as scissors/rock/paper and the focus on the strategies for playing games.
Part 2 is about learning agents, and we focus on reinforcement learning mechanisms. There are three questions for games:
- How can we use the information from a search mechanism to learn?
- How can we use reinforcement learning to find for a better strategy?
- How can we use reinforcement learning as a search mechanism?
Workload:
56 contact hours + 94h self study
| Pre-examination requirements: | Type of examination: | Teaching method / lecture hours per week (SWS): |
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| Prerequisites according to examination regulations: | Recommended prerequisites: |
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none |
Programming experience |
| Media: | Literature: |
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Comments: