Advanced Programming in Computational Intelligence in Games

Summer

(in German: Advanced Programming in Computational Intelligence in Games )
Module-ID: FIN-INF-120495

Abbreviation

AP-CIG

Credit Points

6

Semester

Summer

Term

starting at 1.

Duration

1 Semester

Language

english

Level

Master

Link: LSF
Limited accessability:
Responsibility: Sanaz Mostaghim
Lecturer: Sanaz Mostaghim
Classes:
  • Lecture Advanced Programming in Computational Intelligence in Games
  • Tutorials Advanced Programming in Computational Intelligence in Games
 
Applicability in curriculum: - M.Sc. INF: Informatik
- M.Sc. INGINF: Informatik
- M.Sc. WIF: Informatik
- M.Sc. DKE: Applied Data Science
- M.Sc. VC: Computer Science

Intended learning outcomes:
Students ...


Content:
This course addresses the basic and advanced topics in the area of computational intelligence and games and contains three parts: Part 1 addresses the basics in Evolutionary Game Theory (EGT). In this part you will learn about simple games such as scissors/rock/paper and the focus on the strategies for playing games. Part 2 is about learning agents, and we focus on reinforcement learning mechanisms. There are three questions for games:

The application is on board games. Part 3 contains the advanced topics in games and artificial intelligence How can we consider physical constraints of a spaceship while moving in an unknown terrain. Other topics are Monte Carlo Tree Search, Procedural Content Generation, Decision Making and Multi-Objective Learning.

Workload:
56 contact hours + 94h self study

Pre-examination requirements: Type of examination: Teaching method / lecture hours per week (SWS):

  • Hausarbeit (home work containing programming)
  • Exercises and Tutorials
  • Klausur (written Exam) 120 Minuten

  • lectures (2 SWS)
  • exercise classes (2 SWS)
Prerequisites according to examination regulations: Recommended prerequisites:

none

Programming experience

Media: Literature:

  • ­Ian Millington and John Funge, Artificial Intelligence for Games, CRC Press, 2009
  • Richard S. Sutton and Andrew G. Barto, Reinforcement Learning: An Introduction, MIT Press, Cambridge, MA, 1998
  • Jorgen W. Weibull, Evolutionary Game Theory, MIT Press, 1997
  • Thomas Vincent, Evolutionary Game Theory, Natural Selection, and Darwinian Dynamics, Cambridge University Press, 2005
  • Josef Hofbauer, Karl Sigmund, Evolutionary Games and Population Dynamics, Cambridge University Press, 1998

Comments:


Revision #1
Created 2026-10-01 07:26:00 UTC by Fakultät für Informatik
Updated 2026-10-01 07:26:00 UTC by Fakultät für Informatik